Supporting Creative Design for 3D Cinematic Composition with Generative Artificial Intelligence Preview Activity Log Library
Supporting Creative Design for 3D Cinematic Composition with Generative Artificial Intelligence

Authors

  • Rui He Hong Kong Polytechnic University

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DOI:

10.31182/cubic.2025.8.88

Keywords:

filmmaking, generative ai, cinematic composition, creativity support tool

Abstract

Cinematic composition plays a pivotal role in creating compelling visual storytelling and evoking emotional impact in filmmaking. With the emergence of game-engine-based filmmaking, directors can now explore and evaluate cinematic designs within a real-time 3D virtual environment. However, achieving creative outcomes remains a challenging task, as filmmakers must navigate vast 3D spaces and carefully manipulate virtual cameras to achieve their vision.Existing automated systems often fall short, producing either context-insensitive results or overly conventional designs that fail to inspire creativity.

In response to these challenges, my PhD study introduces Cinemassist, a generative AI- based creativity support tool (CST) designed to facilitate creative cinematic composition in game-engine-based filmmaking (He et al., 2024a). Informed by a formative study conducted with professional filmmakers, the system provides a diverse range of real-time cinematic composition suggestions that transcend conventional paradigms. These suggestions operate at two levels of storytelling granularity: the frame level (the smallest unit of film production and display) and the scene level (a continuous sequence of frames depicting a single story event within a film). By offering design possibilities across these levels, Cinemassist empowers filmmakers to explore and experiment with innovative cinematic compositions. Figure 1 illustrates the user interface of the CST system.

Despite the potential of assistive tools, present rule-based and generative AI–based applications were often implemented as black boxes and struggled to adapt to the unique needs of creative cinematic design tasks. As such, this research explored the technical affordances of existing AI techniques—as design materials—and developed a technically viable solution, ensuring the technical feasibility of the system’s functionality and interaction design. Particularly, a machine learning model was constructed by integrating multiple AI techniques appropriately (He et al., 2024b). The model was trained on a diverse dataset of real film footage spanning various genres and emotional contexts. This approach enables the system to generate camera poses and sequences conditioned on animations and input semantics, affording the core functionality of the Cinemassist system.

A summative user study evaluated the effectiveness of the CST system and its impact on filmmakers’ creative thinking. This led to the development of the novel AISEE (pronounced “I see”) model, shown in Figure 2. The AISEE model introduces a novel creative thinking workflow assisted by AI that emphasizes user performance, system feedback, and previously unidentified needs in AI-assisted filmmaking. It also offers three key design implications for generative AI-based CST systems: (1) addressing the domain knowledge disparity between users of different expertise levels through coach mode and assistant mode, (2) enabling communication of vague design requirements through multi-modal inputs, and (3) supporting divergent exploration by allowing users to refine AI suggestions within a real-time spatial adjustment space.

How to Cite

He, R. (2025). Supporting Creative Design for 3D Cinematic Composition with Generative Artificial Intelligence. Cubic Journal, 8(8), 195–200. https://doi.org/10.31182/cubic.2025.8.88

Published

2025-12-01

Author Biography

Rui He, Hong Kong Polytechnic University

Rui He is a multidisciplinary researcher and PhD candidate at the School of Design, The Hong Kong Polytechnic University, supervised by Dr. Huaxin Wei. His research focuses on Human-Computer Interaction (HCI), generative AI-based creativity support tools, and game-engine-based filmmaking. He bridges design research and computer science by tailoring AI techniques as design materials to create practical solutions that meet and validate specific user needs and design requirements. Adopting a research-through-design (RtD) approach, Rui’s PhD work develops AI-based creativity support tools to drive change toward a preferred state while generating actionable knowledge for design creativity, CSCW, and HCI research communities. His contributions have been recognized by top-tier HCI conferences, including CHI and UIST.Rui holds a bachelor’s degree in computer science from Beijing Jiaotong University and a master’s degree in computer science (with distinction) from The University of Hong Kong. Before his PhD study, he worked as a Senior Game Engineer at NetEase Games, contributing to flagship titles like Tang Dynasty Warriors. He developed features such as a cinematic cut-scene editor, rendering pipelines, and dynamic weather systems, enhancing both technical performance and user experience. This industry experience also prepared him with industry production-grade engineering expertise for his research.

References

Davis, N., Li, B., O’Neill, B., Riedl, M., and Nitsche, M. 2011. "Distributed Creative Cognition In Digital Filmmaking." In Proceedings of the 8th ACM Conference on Creativity and Cognition, C&C ’11, page 207–216, New York, NY, USA. Association for Computing Machinery. DOI: https://doi.org/10.1145/2069618.2069654

He, R., Cao, Y., Hoorn, J. F., and Wei, H. 2024a. "Cinemassist: An Intelligent Interactive System for Real-Time Cinematic Composition Design." In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, CHI EA ’24, New York, NY, USA. Association for Computing Machinery. DOI: https://doi.org/10.1145/3613905.3650898

He, R., Wei, H., and Cao, Y. 2024b. An Interactive System for Supporting Creative Exploration of Cinematic Composition Designs. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, UIST ’24, New York, NY, USA. Association for Computing Machinery. DOI: https://doi.org/10.1145/3654777.3676393