Orchestrating Tangible Interactive Narrative Experiences
Downloads
DOI:
10.31182/cubic.2020.3.032Keywords:
tangible narratives, trajectories, multimodality, tangible interaction, storytellingAbstract
This paper briefly reflects on two aspects of narrative: the use of multimodal analysis to understand the relationships between the senses and the narrative, as well as digital and physical content, and the implications brought from this analytical perspective on the design of interactive narratives. The latter, in particular, concerns narratives that involve tangible interaction and physical manipulation of objects. The creative process of Letters to José, a physical-digital hybrid nonfiction narrative, exemplifies this reflection. In this narrative, the person interacting with the story takes upon multiple roles, among them performatively enacting the story and unfolding the narrative through different mechanics of play.
How to Cite
Published
Issue
Section
License
Copyright (c) 2020 Daniel Echeverri
This work is licensed under a Creative Commons Attribution 4.0 International License.
References
Echeverri, Daniel. “Letters to José: An Interactive Physical-Digital Hybrid Nonfiction Narrative.” Website. Vimeo, December 2019. https://vimeo.com/303978527.
Murray, Janet. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace (First). New York, NY, USA: Simon and Schuster.
Ryan, Marie-Laure. 2002. "Beyond Myth and Metaphor: Narrative in Digital Media." Poetics Today, 23, no. 4, 581–609.
Wood, Hannah. 2016. Video game “Underland”; and thesis “Playable Stories: Writing and Design Methods for Negotiating Narrative and Player Agency” (PhD Thesis). University of Exeter, Exeter, UK.