The Dual Actions
Downloads
DOI:
10.31182/cubic.2020.3.024Keywords:
prototyping, constructionism, dual coding theory, analytical-synthetic actionAbstract
Reflecting upon the constructionist model "learning-bymaking," prototyping (prototype making) as a product design and research approach is well recognised for assured development of innovative concepts in individual or collaborative working environments. A prototype is typically used as a tool to support experiments or interventions and to evaluate research goals. It also facilitates participatory design and user-centred design. However, it carries both coded and tacit knowledge that we, design educators and practitioners, find problematic to explain and instruct, particularly to non-designers. This paper amalgamates and argues the characteristics of prototyping including types, formats, and principles through literature review. Reflecting upon the designer’s intentions and the dual coding cognitive learning process, the author proposes a descriptive model that illustrates the dual actions experienced by the designer which can enable study on the improvement of the prototyping process.
How to Cite
Published
Issue
Section
License
Copyright (c) 2020 Brian Lee
This work is licensed under a Creative Commons Attribution 4.0 International License.
References
Ackermann, Edith. "Piaget’s Constructivism, Papert’s Constructionism: What’s the Difference.", Future of Learning Group Publication, 5.3 (2001): 438.
Ackermann, Edith. "Perspective-taking and Object Construction: Two Keys to Learning." Constructionism in Practice. Routledge, 2012. 39-50.
Alexander, Christopher. Notes on the Synthesis of Form. Vol. 5. United States: Harvard University Press, 1964.
Brown, Tim, and Jocelyn Wyatt. "Design Thinking for Social Innovation." Development Outreach, 12.1 (2010): 29-43.
Burns, Colin, Hilary Cottam, Chris Vanstone, and Jennie Winhall. RED paper 02: Transformation Design. UK: Design Council, 2006.
Camburn, Bradley A., Karen H. Sng, K. Blake Perez, Kevin Otto, Kristin L. Wood, Daniel Jensen, and Richard Crawford. "The Way Makers Prototype: Principles of DIY Design." Paper presented at the ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers Digital Collection, Boston, US, Aug 2015.
Clark, James M, and Paivio, Allan. "Dual Coding Theory and Education." Educational Psychology Review 3, no.3 (1991): 149-210.
Crilly, Nathan, James Moultrie, and P. John Clarkson. "Shaping Things: Intended Consumer Response and the Other Determinants of Product Form." Design Studies 30, no. 3 (2009): 224-254.
Cross, Nigel. "Designerly Ways of Knowing: Design Discipline Versus Design Science." Design issues 17, no.3 (2001): 49-55.
Cross, Nigel. Designerly Ways of Knowing, London: Springer-Verlag, 2006.
Desmet, Pieter, and Paul Hekkert. "Framework of Product Experience." International Journal of Design 1, no.1 (2007): 57-66. Gregory, Richard L. "Design in Nature." In The Oxford Companion to the Mind: Oxford University Press, 2004.
Halverson, Erica Rosenfeld, and Kimberly Sheridan. "The Maker Movement in Education." Harvard Educational Review 84, no.4 (2014): 495-504.
Hartmann, Björn, Scott Klemmer, Michael Bernstein, Leith Abdulla, Brandon Burr, Avi Robinson-Mosher, and Jennifer Gee. "Reflective Physical Prototyping through Integrated Design, Test, and Analysis." Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, Oct 2006, 299-308.
Hekkert, Paul. "Design Aesthetics: Principles of Pleasure in Design." Psychology science 48, no. 2 (2006): 157.
Hillgren, Per-Anders, Anna Seravalli, and Anders Emilson. "Prototyping and Infrastructuring in Design for Social Innovation." CoDesign 7, no. 3-4 (2011): 169-83.
Mabogunje, Ade, Poul Kyvsgaard Hansen, Ozgur Eris, and Larry Leifer. "Product Design and Intentional Emergence facilitated by Serious Play." Paper presented at DS 50: Proceedings of NordDesign 2008 Conference, Tallinn, Estonia, Aug 2008.
Murray, Robin, Julie Caulier-Grice, and Geoff Mulgan. The Open Book of Social Innovation. London: National Endowment for Science, Technology and the Art. 2010.
Otto, Kevin N., and Kristin L. Wood. Product Design: Techniques in Reverse Engineering and New Product Development. Upper Saddle River, NJ: Prentice Hall, 2001.
Paivio, Allan. Imagery and Verbal Processes. New York: Holt, Rinehart and Winston, 1971
Paivio, Allan. Mental Representations: A Dual Coding Approach. New York: Oxford University Press, 1986.
Reed, Stephen K. Thinking Visually. New York: Psychology Press, 2010.
Rikke Dam and Teo Siang. “Introduction to the Essential Ideation Techniques which are the Heart of Design Thinking.” Interaction Design Foundation. Updated Feb 2019. https://www.interactiondesign.org/literature/article/introduction-to-the-essentialideation-techniques-which-are-the-heart-of-design-thinking Rittel, Horst, and W. Webber. "Dilemmas in a General Theory of Planning." Policy Sciences 4, no. 2 (1973): 155-69.
Sanders, Elizabeth B.-N. "Information, Inspiration and Co-creation." In Proceedings of the 6th International Conference of the European Academy of Design. Bremen: University of the Arts, 2005.
Sanders, Elizabeth B.-N, and Pieter Jan Stappers. "Co-creation and the New Landscapes of Design." CoDesign 4, no. 1 (2008): 5-18.
Simon, Herbert A. The Sciences of the Artificial. MIT Press, 1969.
Stappers, Pieter Jan and Giaccardi Elisa. “Research through Design”. In M. Soegaard, & R. Friis-Dam (Eds.), The Encyclopedia of Human-Computer Interaction, 2nd Ed. The Interaction Design Foundation. Assessed May 12, 2019, https://www.interactiondesign.org/literature/book/the-encyclopedia-of-humancomputer-interaction-2nd-ed/research-through-design
Sutton, Ken, and Anthony Williams. “Implications of Spatial Abilities on Design Thinking". Design & Complexity Conference, 2020 Design Research Society, Montreal, Canada, July 7-9 2010.